![]() The first entry, “The Interview”, sees Helena, a journalist at “Bloody Disgusting” (no relation), determined to get a scoop that will allow her to become a partner at the newspaper. The new game, now titled Cannibal Tales, will be divided into three chapters. Along with Deodato’s passing, the team ran out of money for development, which caused them to pivot development to create a visual novel based on a Deodato screenplay. Titled Cannibal, the game then underwent a name change to Borneo: A Jungle Nightmare. ![]() You can still find the original demo that was released back in October on the game’s Steam page, just in case you wanted to get your comparisons out of the way.Īs for that long-awaited release, the team is still focusing on that planned end of February release range.įor those that need a refresher, Fantastico Studio had announced a collaboration with Cannibal Holocaust director Ruggero Deodato back in 2020 for a video game that was touted as the “fourth, highly awaited chapter of Deodato’s cannibals cycle”. The team also announced that they’ll be participating in February’s Steam Next Fest with a new demo for Cannibal Tales. Our goal is to wrap up development by January.” “Currently, we’re focusing on refining the settings and saving features. “We’re thrilled to announce that we’ve completed the implementation of all the game scenes,” reads the statement. Not only that, but the team is once again confirming the goal to release Cannibal Tales “for the end of February.” The developer posted a new update to the game’s Steam page, announcing that development is close to completion. No date has been set for when Phasmophobia leaves Early Access.Ģ024 will start things off with a bang for those waiting to play Fantastico Studio’s Cannibal Tales. That involves replacing all of the ghost models and “adding a plethora of new effects, events, sounds, and interactions to scare you out of your skin.” This also includes new and reworked locations that will be released “as soon as they are finished.” “Hopefully, by us splitting this into several smaller updates, this allows you to experience new things slowly over time, instead of having to wait six or more months for one massive patch.”Īfter the Progression system overhaul comes what the devs refer to as “Horror 2.0”. The second part of the Progression update will include reworkings for many systems, as well as models and animations. This update will include an overhaul to the weather effects, new lighting, and more. Despite this, some of the original ‘part one’ has now been moved into its own larger update referred to as “the URP upgrade”. ![]() Touted as “the biggest programming and art overhaul that Phasmophobia will ever receive”, the Progression system has been split up into two parts in the new roadmap, with the majority of the revamp coming next year. “We’ve squeezed in loads of extra things and even a few new for you to enjoy, all will be revealed when the update trailer drops very soon.” ![]() Onto the good stuff: the custom difficulty update will be arriving later this month in the 0.7 update. That being said, Kinetic Games states that with the updated roadmap, it allows them “a bit of extra room for things going wrong.” After all, the developer has had to pivot ever since the game came out in Early Access. In the post, Kinetic Games lamented that the 2022 roadmap didn’t go exactly as they had planned with regards to updates. In spite of not everything going according to how the developer had laid things out, the long-awaited custom difficulties for Phasmophobia is finally on the way, along with news on the updates being made to Progression. Phasmophobia developer Kinetic Games has released an updated roadmap for the popular co-op horror game, while also detailing how development has gone over 2022.
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